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Monthly Archives: February 2017

24 Feb 2017

Thinking ahead…too far!

Ok, I have to admit that right now things are taking way longer than expected. Especially designing levels for my game. I think I am at 2-3 hours gametime right now…considering the fact that I want it to be about 5 hours long…I am just halfway there. Well, that isn’t true because things like music, sound, gameengine, fight system and these things are done. I hope I can release it soon, but I doubt that it will be in february. […]