Monthly Archives: May 2017
It’s coming…sooner than you might expect…:D
Alright…the minigame is implemented, most of the dialogue is finished, renderscenes take longer than expected but that’s OK, and I still haven’t found the right music for the game. Yes, looking for the right music is getting annoying…but what can I do. If I don’t find anything soon, I’ll just use a mix of the old BDSM Tournament music and the Youtube music library.
Not much else going on right now, just working and trying to get it done. I would love to announce a new project, but right now all the focus is on The Asylum. Once Day One is out and playable, I would like to work on a new episode every month and on a completely new game as well. But I’m not sure if I can get that done with the limited amount of time I have (plus it’s summer. Sitting down and work in your freetime when the sun is shining is twice as hard 😉 ). So I rather keep my mouth shut and work harder so that you can play ‘The Asylum’ soon!
Option 3 won by 62%. I thought the decision would be closer, but I guess it is a good thing when over 60 percent get to meet their favourite Elaine ingame. As she points out on the picture above, you’ll have to help her out first. She will be locked up in a padded cell when you meet her the first time. Maybe she’ll tell you why she’s in there, the padded cell is an unusual place to be for a warden of the asylum.
I have completed all the maps and all the character figures and busts. I think it was a good idea to go with character busts instead of just faces (like in BDSM Tournament)…that turned out to be a bit more work but it is way more appealing to look at the whole figure than just a small face in the dialogue box. I will go with that for the next games as well. And I finally found a music pack that might be worth purchasing for this game. Not quite sure about it yet, some of the preview songs are good, some just don’t fit the setting. And it is always a guessing game when you have only 5 preview tracks for 35 music themes.
All that is left for this game are the renderscenes and the quests. Well, that’s more than enough. I know that the renderscenes will take a lot of time and since this game won’t have combat sequences, the quests have to be fun…not boring and repetetive 😉 . So there is a lot of work to do. Until then…
1, 2 or 3? Who is Elaine?
I am making rather good progress with my game. I try to work on it at least two hours a day, that’s difficult during the week, but doable. The main asylum maps are finished, even the outside area is done and looks great. It is not like BDSM Tournament where you entered the room through one door then left through another and never entered that room again. You will be in an asylum with 4 floors (in the beginning…you will unlock some other floors when you making progress in the game throughout the days), an outside area and a lot of rooms to explore.
I think I’ll have all characters done in the next 3 days. At least all for day 1. There might be some characters that don’t appear on day 1, but on later days. Maybe someone wants to visit the asylum, a pair of nuns, maybe? Who knows…could be another decision for my patreons, I am not sure yet.
Speaking of patreon decisions: I wasn’t sure what the last character should look like. And since I hit that 50 patreons mark yesterday (YES, BIG THANK YOU! I love that we are growing fast), I thought it would be nice to let you guys decide what she’ll look like in the final game! I got a favourite myself, but I have a feeling that she won’t be picked.
What else? Still having issues finding the right music for this project I pick up some good tracks here and there, but it just isn’t enough. And when you waste your time browsing the web for royalty free music you can spend hours without finding anything. That’s just frustrating.
But trust me, I will find something that will fit the setting, and if I have to sing myself (for the true horror 😀 ). Until then…
Welcome to ‘The Asylum’!
As promised, you can download and play the intro of the new game ‘Fetish Stories: The Asylum’ now. The game itself will be divided in episodes, each day in the asylum will be one episode. Right now I am aiming for 5-7 episodes. Think of a Telltale Game, I try to do it the same way, so that you can continue with your savegame once the new episode is released.
I am thinking of releasing Day 1 for free, Day 2-7 will be for my patreons. But I can think of that when Day 1 is actually ready, and that might take more time than I expected. This game is different to BDSM Tournament, it has no combat sequences in it and it is not that linear. Also, in BDSM Tournament you got to see all the cutscenes, wether you wanted it or not. This will be different this time, depending on the choices you make. At least this is how I planned it. Lots and lots of work to do, so I better get right back to it!
Oh, I almost forgot: CLICK HERE TO PLAY THE INTRO
Make Fetish Gaming Great Again!
“Fetish Stories: The Asylum” is coming. And it’s coming fast! It is going to be way bigger and way better than the first game. Make Fetish Gaming great again! Now, some of you might say “Bigger and better than the first game? That’s not difficult!”. Well 1. Fuck you and 2. You’re definetly right about that. But the Asylum will be on another level. You’ll realize that when you play the intro.
Right now, the intro is only available for patreons, since they can give feedback first. But don’t worry, just wait 2 more days and you’ll get to play it. I will upload it here on my website so you can get a first impression of what the game will be about! And also you get a short preview of what has changed.
There are some changes I made that I am not quite sure of. For example the new Affection System. Right now it is a system you know from Games like Dragon Age. You gain Affection through dialogue choices and if your Affection Level is high enough, you get new dialogue options, a bonus or whatever. Of course you can also lose Affection when you make the wrong choices.
Another option would be the “Jane will remember that”-System (Hello Telltalegames!). It is simple. When you meet Jane, she will ask you “Would you like to be my friend”, and wether your answer is yes or no, Jane will remember that answer and later in the game, when you meet her again, she will help you if you said yes and refuse to help if you say no. It is a lot less flexible than the first option, but it is also a lot less time consuming.
Right now I think the “Dragon Age Affection System” is the right choice for what I’m planning to do. It will take more time creating it, but in the end it will be worth it.
Speaking of Time Consumption: I hope to provide a full playable demo soon, but I don’t know how soon ‘soon’ will be. I don’t want to feel rushed this time, so that I can really focus on improving and making a really good game this time!