Captured by Dark Elves: Arachna’s Return Released!
Yep, it’s finally there!
I know it took a while, but I think it was worth the wait: Captured by Dark Elves: Arachna’s Return the Futanari Futadom Femdom BDSM Survival Prison Fantasy Game is finally ready to be played (Keyword Overload! :D). It was so much fun creating this. Although in the end I really felt some pressure to release it. It’s like it always is, you start giving yourself a deadline and as soon as that deadline comes closer and closer, you think to yourself ‘Damn, I should have worked a bit harder earlier’.
Anyway, the public demo is finally released and ready to be played! Please do so by clicking this link right here:
Captured by Dark Elves: Arachna’s Return
It is actually my first game that features females and futanari at the same time. There is also a lot of other content that I never tried before (and there will be even more kinky stuff in it once this thing gets rolling 😉 ), and some pretty cool models like that giant spider…she’s bigger than a house and a pain in the ass to pose, but well worth the effort in the end!
What else? Well, I guess I can’t rest and have to go right back to the next part of the Asylum now. Dr. Horneys ending is waiting to be made and I’m in the groove right now, so I will start with that right away. It might be also a good idea to work on a guide for captured by dark elves right from the start, otherwise I will have to answer a lot more questions in the comments.
Captured by Darkelves
The first big news right away: BDSM Gladiator will become Captured by Darkelves. Yes, you read it right. It makes a lot of sense and fantasy assets are just so much easier to find in good quality compared to roman assets. So while the Gameplay will stay almost the same, instead of a Domina you will have a female Drow Matriach enslaving you. Oh, and you will have to work in the mines when you’re not fighting other slaves and monsters for their amusement in the arena. I already have a good idea how I’ll implement that in the game…wait and see.
The Asylum is coming to an end. The big kinkster vote is already up, the first ending (Dr. Abusems Slave) is coming up soon. Lady of the Manor is placed on hold, because currently I am struggling with the new visual novel engine. I will need a bit more time, and it will take even more time until I can do raising sims with it.
Oh, and some exciting stuff for the future: I am negotiating with 2 game asset creators (one for maps, one for sprites), I am planning something pretty big…if everything works out, it will be something that hasn’t been done before…but there is a good chance that I will fail, so I better keep my mouth shut about this project until I have something that can be presented. It’s always too much projects, too little time 😀
Stay kinky and warm, it’s cold outside!
Saragoth, Website Updates and more…
Before we start, some news for this website. I will not post game relevant updates on this website anymore and instead use it for lore and backstories for my games (and for the demo versions). Game Updates, updates on votes and polls and other stuff will be patreon exclusive.
Lore and backstories? Yes, I have two pretty big games coming up (well, by coming up I mean I will start to create them soon 😉 it’s not like they are in a presentable state). Let us talk about the first one: Saragoth – The Tortured Realm (formely known as Darkworld)! I always wanted to create a dark fantasy game, full of evil races and creatures. Demons, humans, orcs, elves, barbarians, dark elves, vampires, necromancer, dragons and other monsters (yes, you might have seen some of them, like the giant snakewoman or the female spider on my instagram account). Races like the orcs, elves and demons will be mixed races (female/futanari)…and there will be a lot of Femdom and BDSM in it (oh yes…it is called the tortured realm for a reason). Right now I am working on a very unique look and also on the main story and some lore…like the order you belong to: The Painseekers!
I have some really big plans for Saragoth, things like a skill tree, crafting, enjoyable but challenging combat, decisions and lots of sex, torture, slavery and all the other fun stuff! The good thing is that we can really get creative here, no limits. So if you want to have a giantess, a female werewolf or a witch of the wild in this game, just let me know.
I think that’s all. I am working on the orcs right now, as well as the barbarians. When I’m not working on Day 4, of course. But like I said, Darktoz.com will be only used for stories, lore, artwork and demo content in the future…and I think it is time for a little redesign ;).
Remember that there is a big vote on Patreon right now of what the next Short Stories Setting will be. Will it be dominant Futanari or Femdom? 5 different options are waiting to be created ;). Your support helps a lot, so please click on the giant patreon button below. And as always, remember to…
Thank you! – Animations – VN Maker
Ok, first of all I have to thank you guys for your support. Yes, again and again. We are at 200 patrons now, and we are still growing. Makes me dream that I can make a living out of this one day. But even now it makes me get the 3D assets that I want. I think that for my next project I will be able to really make the characters how I want them to be and make them wear the outfits that I want them to wear. Yes, you’re right. More support means more hairstyles, clothing and scenes for my games. So stop lurking and start supporting :). Anyway, it is nice to see that there is a demand for femdom games, or the futanari games that I’m planning to do!
Next up, animations! First of all, they take a lot of time to do, and a lot of time to render. The result is nice, but I don’t know if it is worth it. I mean it took 7 hours to render a 7 second loop animation, and if I want that scene to really become a video, I would have to render at least two other camera angles. That’s right, it would be 20 hours of rendering…
I’m still not sure if I continue to do animations or if I just stick to my 4 picture loops that you know from the asylum. Both have their advantages and disadvantages, and I am not ready to make a final decision yet.
Oh, you want to have a lookat it? It’s right here:
Visual Novel Maker, the software I have been waiting for, has a release date: The 2nd half of november. I was hoping for a release much earlier, but at least I know when it’s coming out. They released some screenshots, it is looking good so far. Might be exactly what I need…and well, it is another excuse to not get into learning python for Ren’py ;).
100 Patreons! Day 2 is as good as done!
Yes, yes…I know. I’m not updating frequently enough. First of all: I got 100 Patreons (patreons or patrons, what are they called?)! It feels soooo good that there are more than one hundred people out there, willing to support my work. Thanks for everyone who decided to support me. You’re the reason why I’m doing this.
Now, I was so busy finishing Day 2 that the last days were really a pain in the ass. It really ended up being work and not being fun. Especially the beta testing was something that was just painful. And I did a horrible job at it, because while Day 2 was bugfree, Day 1 got corrupted twice. But now it is all done, Day 2 is ready to be played.
I will add 3-4 more scenes to the game. I want to do an additional video, that can be found in the archive (a short story about robots, maybe), a bad ending triggered by the rubber nurse on Floor B1 and another bullying scene with Selina (maybe joined by Nikki?). And then I can really kick back and relax….for about an hour. Then I will start with Day 3!
Right now I got a minute to work on my secret project…pssst, don’t tell anybody. I hope I can show you some pictures after I finished all the additional scenes for the asylum.
And what about Futanari Assault? Well, as you all remember, in early January (ok, no one remembers that) I said that I’m waiting for a second game engine: Visual Novel Maker. Visual Novel Maker was the reason I started this whole thing. To be honest I only picked up RPG Maker MV because Visual Novel Maker wasn’t out yet. Now half a year has passed, and they still haven’t released it yet. I was sure they were going to release it on Steam Summer Sale…would have made perfect sense. But no, still no release. I wanted to do Futanari Assault with that engine…but maybe I should give up on that and just use RPG Maker again, like I do with the Asylum and my secret project…
And there is another problem: The Hero! So far, I only did first person renders for my games. You never saw the face of the hero (you) in any render. That will change. It will be a mixture of first and third person renders! Some of you might now my short comic strips from deviant art. That’s exactly what I want to do in my game renders as well…when I need immersion in a scene I will switch to POV, but when a scene is more complex and you need a better view, it will be 3rd person! But in order to do that I need a hero figure that almost everyone can identify with. The only male figure that I’m satisfied with so far is the one of Jason from the asylum. I need to look out for some interesting M4 characters for Poser Pro (my render engine).
Well, that’s it for today…sorry that you had to wait that long for an update! Day 2 is ready to be played now and available for 3$+ Patreons. It will become available for all Patreons on the 12th of july! Non-patreons get nothing but this beautiful picture. But I already gave you full Day 1 for free, so don’t say I’m giving you nothing! And now…time to go 3D shopping for some laboratory torture devices for Day 3!